Blaster Master Zero 2 is a platform video game developed and published by Inti Creates. It was released in March 2019 for the Nintendo Switch, in November 2019 for Microsoft Windows, and in June 2020 for PlayStation 4. Versions for the Xbox One and Xbox Series X/S are set to be released in July 2021. The game is a sequel to the Blaster Master Zero, which was a remake of Sunsoft’s Blaster Master for the Nintendo Entertainment System.
The game plays similarly to the previous game. Players control the SOPHIA vehicle in the side-scrolling levels, exploring environments and defeating enemies using the tank’s various weapons. The player character Jason can also hop out of the tank to enter various passages and doors, where the view switches to an overhead perspective. Players can find various upgrades to the tank that may allow access to previously inaccessible areas. Throughout the game the player also encounters various boss characters that must be defeated to progress to later levels.
The levels of Blaster Master Zero 2 are now separated into a world map. Each sector consists of a single planet with an interconnected overworld similar to that of the previous game, though smaller in scale. There are also several planetoids which are unlocked by collecting map items. Though optional, the planetoids contain small levels where Jason can obtain new upgrades for G-SOPHIA and himself.
Jason’s new vehicle, the G-SOPHIA, is functionally identical to its predecessor SOPHIA III, but has a new GAIA-System feature that allows it to recharge its subweapon energy from concussive impacts, like that of long falls or enemy attacks. If its subweapon energy is fully depleted, it will be severely weakened in power until it recharges. Jason is also given a new Blast Counter technique when in the overhead areas, which lets him immediately shoot or dash into enemies when crosshairs appear on them before they attack. Both Jason and G-SOPHIA are given new and different weapons from that of the previous game.