[PC Game] Octopath Traveler

Octopath Traveler is a role-playing video game developed by Square Enix, in collaboration with Acquire. The game was released for the Nintendo Switch in July 2018, for Microsoft Windows in June 2019, for Stadia in April 2020, and for Xbox One in March 2021. The game has sold over 2.5 million copies worldwide by February 2021 and received “generally favorable” critical reception, with the most common point of praise going to the graphics and art style. A prequel, Octopath Traveler: Champions of the Continent, was released in 2020 in Japan.

Octopath Traveler
Octopath Traveler

Octopath Traveler is a role-playing game that sports a graphical aesthetic known as “HD-2D”, defined by the developers as combining retro Super NES-style character sprites and textures with polygonal environments and high-definition effects. The game puts players in the role of one of eight adventurers, each of whom begins their journey in different ways. Each character comes from different parts of the world, each of which determines their job or attribute. Each character has a unique “Path Action” command that can be used when interacting with NPCs that are divided into two categories: Noble, the ability’s effectiveness dependent by the character’s level or amount of in-game currency, and Rogue, which has a risk of its user losing credibility upon other NPCs. When the player loses enough reputation in a given town, they can no longer use their Path Actions on any NPCs in that town. For example, Olberic and H’aanit can challenge characters, Cyrus and Alfyn can inquire about certain bits of information that can be used for completion of quests or in the form of hidden items, Tressa and Therion can acquire items directly from NPCs, and Ophilia and Primrose can guide NPCs and use them as guest summons.

The game features a turn-based battle system, in which the player can attack using different kinds of weapons or elemental attacks, as well as use abilities and items. Playable characters receive a Boost Point at the end of every turn, of which they can store up to five at a time. During their turn, a player can use up to three Boost Points to boost a command, allowing their character to attack multiple times, raise their defense, or increase the potency of an ability. A Boost Point is not gained the turn after using them. Enemies have a shield counter that lowers whenever they are attacked with a weapon or element they are weak against. When the counter is depleted, they enter a stunned state where they can receive more damage and lose a turn.

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