Medal of Honor: Frontline is a first-person shooter video game, in the Medal of Honor series, and was published by Electronic Arts. The player character is Lt. Jimmy Patterson, from the American Office of Strategic Services. Frontline takes place during the events of the first game and chronicles Patterson’s journey as he fights his way across Europe into Nazi Germany during World War II. Frontline was released in North America for the PlayStation 2 on May 29, 2002 and for the GameCube and Xbox consoles on November 7, 2002.
Developed by EA Los Angeles, the game was the first Medal of Honor by the studio after being purchased by Electronic Arts from DreamWorks SKG and Microsoft in February 2000. It also the first game in the series without the involvement of Steven Spielberg, creator of the series. In 2010, an HD port of the game was included in the “Limited Edition” PlayStation 3 version of Medal of Honor.
Frontline is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the Wehrmacht using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during D-Day backed up by other computer AI-controlled soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military bases, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example, one selections of missions has the player detach from an allied raid to infiltrate a German U-boat in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo but also sometimes include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection of “medikits” found throughout levels with varying degrees of effect.
During missions, players can earn medals by the end of each level be meeting requirements such as completions of objectives, eliminating a number of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star.