[SNES Game] Mega Man X2
Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called “Reploids”, with some of the Reploids going “Maverick” and threatening daily life. The plot follows the android protagonist X, a “Maverick Hunter” who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the “X-Hunters” has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma’s right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage’s boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game.
Mega Man X2 is an action-platform game in the same fashion as the first Mega Man X and the original Mega Man series. The player takes on the role of the titular character X, who must traverse and clear a series of eight, side-scrolling stages in the order of the player’s choosing. The protagonist’s initial abilities include running, jumping, scaling walls, dashing forward to make longer jumps, and firing his chargeable “X-Buster” arm cannon. Unlike Mega Man X, the dash is a permanent ability at the start of the game, instead of being an armor upgrade found in a capsule. The player must contend with countless robotic enemies and several platforming hazards such as bottomless pits, deadly spikes, and rising lava. Along the way, the player can pick up extra lives and items that restore health and weapon power. Each stage contains one main boss at the end; defeating the stage’s boss will earn the player a special weapon that can be quickly switched to and used in any remaining levels. Every boss is weak to another’s weapon, so the player may strategize the order in which the stages are completed.
Mega Man X2 features a number of extra gameplay elements. At certain times, the player can pilot vehicles including an attack mech in Wheel Gator’s stage and an attack hovercycle in Overdrive Ostrich’s stage. Each of the eight stages contains an optional entrance for a battle with one of the three X-Hunters, should the player select that stage when one of them is present. Defeating an X-Hunter will earn the player a piece of Zero, which may affect the storyline late in the game. Like the first Mega Man X, players can locate and acquire numerous hidden power-ups. “Heart Tanks” extend the player’s maximum life bar, “Sub-Tanks” store life energy for later use, and armor upgrade capsules grant a set of new abilities. For example, the leg part will allow the player to perform a dash in mid-air, while the X-Buster part will allow for two charged blasts in succession. When specific conditions are met a special capsule is unlocked in one of the game’s final stages, allowing X to perform a one-shot kill attack (the “Shoryuken”) used by characters from Capcom’s Street Fighter series.
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