Strike Gunner S.T.G (エス・ティー・ジー) is a vertically scrolling shooter video game released for arcades developed by Athena and published by Tecmo in 1991. It was ported for the Super Nintendo Entertainment System. This version was released in Europe under the title Super Strike Gunner and was published by Activision.
The player takes control of a high-tech jet, the “Strike Gunner” of the title. The North American SNES packaging was illustrated by Marc Ericksen. The SNES version also incorporates the use of Mode 7.
The player travels through various levels and stages, usually based around certain environmental elements and faces numerous types of enemies. The levels feature wave after wave of normal enemies ranging from helicopters to gun turrets that usually only require one or two hits to destroy. At various points in each level, the player faces a boss vehicle. At certain points, a stealth bomber (or in later levels, a space shuttle or capsule) will appear to airdrop the player laser power-ups, recharge special weapons, or give a speed boost.
Using the Strike Gunner, the player is armed with a dual red laser weapon that can be upgraded several times to a more powerful blue laser. In addition to this weapon, the player chooses a second, more powerful “special weapon” with a limited charge before they begin the mission. There are 10 advanced weapons (15 in the SNES version) to pick from. This allows for a strategic approach to the game because certain weapons are more effective on certain missions. The “special weapon” has various limitations, depending on which one is being used.
The game supports two players as well, with two Strike Gunners facing the same missions as single player. This adds another layer of strategy to the game because each player can choose their own “special weapons” and utilize a deadly combination of timed special attacks. Players can link their aircraft in two different ways.